Paladins are the 'virtuous' counterpart to the Shadowknight, a Paladin is a hybrid Warrior/Cleric. They were originally able to Lay Hands (heal themselves or another player) once every 72 minutes (real-time); Lay Hands is now available as an innate magic through the AA window; it maxes at rank 9 and can then be further enhanced through progressing it as an AA. At mid-levels, paladins can purchase some resurrection spells. Paladins are tough in melee with some healing, protective, and stun spells. At mid-range levels, they can purchase a "pacify" line of spells that allows them to function as a "puller" for a group. Like Shadow Knights, Paladins have powers which enable them to do comparatively greater damage to undead opponents.
Paladins must worship a non-evil deity, generally the patron saint of their race.