The monk is a melee fighter who uses martial arts techniques to perform devastating attacks and influence the biological processes of his or her own body. Monks are widely known and respected for their ability to feign death, which, coupled with their other abilities of stealth and misdirection, make them excellent pullers and survivors. In a pinch, all monks can mend their wounds to stay in the fight longer or give themselves a chance to escape.
Overview[]
A newly created monk begins the game as a simplistic, mostly autoattack-dependent class, with few reliable options for affecting the flow of battle. This changes significantly as the monk rises in level and more combat-manipulating tools become available.
Once a monk's mend skill proficiency has risen to the point that it no longer fails, and once the proficiency of feign death is high enough to make it reasonably dependable as a disengagement tool, the monk evolves into a class that strongly favors experimental gameplay, daring to throw itself into difficult situations with the secure knowledge that it will either find some way to endure long enough to win, or at worst figure out some way to play dead and then escape. A monk at this point and beyond who wants to fight just one particular enemy in a crowd can usually find a way to isolate that target before attacking, further adding to the class's secure killing power.
Middle- and high-level monks are an unusual mix of powerful offense, respectable defense, pulling ability, and situational disciplines that allow them to react appropriately to all sorts of unexpected trouble. With no glaring weaknesses in any aspect of melee combat, they can increase to the killing speed of a group while requiring only minimal babysitting from the tanks and healers. When a situation looks grim, monks can step up with powerful defense-enhancing or damage-enhancing disciplines to help turn the tide.
When dealing with content that is slightly below one's own level, monks are among the easiest of the fighter classes to equip sturdily enough to tank an area, while their high damage potential makes it relatively easy for them to hold aggro when it is desirable for them do so. Of the pure melee classes, monks usually have the easiest time soloing.
Besides those already stated, monks gain a few other utility skills in the form of combat abilities and AAs. Among other things, these include abilities to snare and pacify mobs, and to create an Eye of Zomm for scouting.
Monks' defenses tend to favor avoidance more than mitigation, which can make them prone to receiving spiky damage from a set of swings.
Combat Skills[]
LEVEL | TRAINED | SKILL | PRE-50 CAP | POST-50 CAP | |
---|---|---|---|---|---|
1 | No | 1 Hand Blunt | 240 | 275 | |
1 | No | 2 Hand Blunt | 240 | 275 | |
1 | No | Bind Wound | 200 | 210 | |
1 | No | Defense | 230 | 270 | |
1 | No | Dodge | 200 | 240 | |
1 | No | Dual Wield | 252 | 265 | |
1 | No | Hand to Hand | 225 | 275 | |
1 | No | Kick | 200 | 265 | |
1 | No | Mend | 200 | 200 | |
1 | No | Offense | 230 | 270 | |
1 | No | Throwing | 113 | 215 | |
5 | Yes | Round Kick | 200 | 240 | |
10 | Yes | Tiger Claw | 200 | 240 | |
12 | Yes | Block | 200 | 235 | |
15 | Yes | Double Attack | 210 | 250 | |
17 | Yes | Feign Death | 200 | 200 | |
18 | Yes | Intimidation | 200 | 200 | |
20 | Yes | Eagle Strike | 200 | 240 | |
25 | Yes | Dragon Punch *Human & Drakkin Only* | 200 | 240 | |
25 | Yes | Tail Rake *Iksar Only* | 200 | 240 | |
27 | Yes | Disarm | 200 | 200 | |
30 | Yes | Flying Kick | 200 | 240 | |
35 | Yes | Riposte | 200 | 235 |
Tradeskills[]
LEVEL | TRAINED | SKILL | PRE-50 CAP | POST-50 CAP | |
---|---|---|---|---|---|
1 | No | Baking | 250 | 300 | |
1 | No | Brewing | 250 | 300 | |
1 | Yes | Fletching | 250 | 300 | |
1 | No | Jewel Crafting | 250 | 300 | |
1 | No | Pottery | 250 | 300 | |
1 | No | Smithing | 250 | 300 | |
1 | No | Tailoring | 250 | 300 |
Language Skills[]
LEVEL | TRAINED | SKILL | PRE-50 CAP | POST-50 CAP | |
---|---|---|---|---|---|
1 | Yes | Barbarian | 100 | 100 | |
1 | Yes | Combine | 100 | 100 | |
1 | No | Common Tongue | 100 | 100 | |
1 | Yes | Dark Speech | 100 | 100 | |
1 | Yes | Dark Tongue | 100 | 100 | |
1 | Yes | Dwarven | 100 | 100 | |
1 | Yes | Elder Dragon | 100 | 100 | |
1 | Yes | Elder Erudian | 100 | 100 | |
1 | Yes | Elder Tier'Dal | 100 | 100 | |
1 | Yes | Elven | 100 | 100 | |
1 | Yes | Erudian | 100 | 100 | |
1 | Yes | Faerie | 100 | 100 | |
1 | Yes | Froglok | 100 | 100 | |
1 | Yes | Giant | 100 | 100 | |
1 | Yes | Gnoll | 100 | 100 | |
1 | Yes | Gnomish | 100 | 100 | |
1 | Yes | Goblin | 100 | 100 | |
1 | Yes | Halfling | 100 | 100 | |
1 | Yes | High Elf | 100 | 100 | |
1 | Yes | Kobold | 100 | 100 | |
1 | Yes | Lizardman | 100 | 100 | |
1 | Yes | Ogre | 100 | 100 | |
1 | Yes | Orcish | 100 | 100 | |
1 | Yes | Thieves Cant | 100 | 100 | |
1 | Yes | Tier'Dal | 100 | 100 | |
1 | Yes | Troll | 100 | 100 |
Other Skills[]
LEVEL | TRAINED | SKILL | PRE-50 CAP | POST-50 CAP | |
---|---|---|---|---|---|
1 | No | Alcohol Tolerance | 200 | 200 | |
1 | No | Beg | 200 | 200 | |
1 | No | Fishing | 200 | 200 | |
1 | No | Forage *Iksar* | 50 | 50 | |
1 | No | Sense Heading | 200 | 200 | |
1 | No | Swimming | 200 | 200 | |
3 | Yes | Safe Fall | 200 | 200 | |
8 | Yes | Sneak | 113 | 113 |
See Also[]
Monk Spells, Disciplines, and Abilities List
Classes |
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Bard ยท Beastlord ยท Beserker ยท Cleric ยท Druid ยท Enchanter ยท Magician ยท Monk ยท Necromancer ยท Paladin ยท Ranger ยท Rogue ยท Shadowknight ยท Shaman ยท Warrior ยท Wizard |