EverQuest Wiki

An archetype is a group of player classes sharing traits or abilities in common.

EverQuest has multiple ways to categorize its classes into archetypes.  The following are some examples.

Basic Gameplay Archetypes[]

One can sort the classes in broad terms based on whether they primarily use mana to cast spells to overcome foes (casters), use mana to cast spells to heal and assist allies (priests), engage in direct melee combat and use endurance to trigger disciplines and spell-like combat abilities (fighters), or use a mixture of two or more of these basic play-styles (hybrids).  Here are the classes sorted along those lines:

Armor Archetypes[]

One can sort the classes based on the type of armor they tend to wear.  Heavier armors tend to offer a higher armor class, and the classes that wear heavier armor tend to have better returns on armor class after reaching the softcap.

In order of descending "heaviness," these are the armor archetypes:

​Party Role Archetypes[]

One can also sort the classes based on roles they tend to play in grouping and raiding. There is considerable overlap for these:

Tanks[]

Main tank:  warriors, paladins, shadow knights, magician (air or earth pet, demoted to an offtank in raiding)

Offtank:  monks, rangers, beastlords (character or pet), necromancer (pet, but sometimes the character)

Short-term Emergency tank:  monks, rangers, bards, berserkers, rogues

Healers[]

Main healer:  cleric, druid, shaman

Offhealer:  druid, shaman, paladin, ranger, beastlord.

DPS classes[]

Burst/burn damage experts: berserkers, wizards

Sustained damage experts: rogues, necromancers

Generalist DPS classes:  monk, ranger, magician, beastlord

Off-DPS classes:  druid, warrior, bard, shamans, shadow knights, enchanters

Attributable DPS classes[]

Major ADPS abilities:  shamans, enchanters, bards, druids

Secondary ADPS abilities:  berserkers, magicians

Pulling, Crowd Control, and Debuffing Classes[]

Pulling:  monks, bards, shadow knights, necromancers, rangers, enchanters

Sustained in-combat mesmerization:  enchanters, bards

Charm: enchanters, bards, druids (animals only)

Memory Blur:  enchanters, clerics, bards, magicians (situational only), rangers (85+ only)

Rooting:  shamans, druids, rangers, wizards, necromancers, magicians (only through earth pet), clerics, paladins

Snaring:  druids, rangers, necromancers, shadow knights, berserkers, bards

Stunning:  paladins, clerics, enchanters, wizards, berserkers, magicians (mainly through air pet)

Slowing:  shamans, enchanters, beastlords, bards

Pet Classes[]

Strong permanent pets with pet focus items:  magicians, beastlords, necromancers

Weaker or situational permanent pets:  shamans, enchanters, shadow knights

Temporary pets only:  clerics, wizards